Here's my attempt at an AI for the Mario AI Competition ( http:julian.togelius.commariocompetition2009 ). You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. I've included a slow-motion part in the middle where it gets hairy for Mario. :-) For the technical inclined: It uses a self-implemented A* algorithm (check http:en.wikipedia.orgwikiA*_search_algorithm ), and runs in real-time. If you're taking part in the competition, it's level difficulty 10 with a seed of 30. Music added by youtube for comedy value. Source code of the AI will be made available after the competition here: http:www.doc.ic.ac.uk~rb1006projects:marioai Twitter: @Robin_B
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